

** For example, upon reaching Level 18, you will be able to convert the 12th-Level "Shied of Solitude" to the 18-th level version. * When you reach a higher level, you will be able to upgrade your leveled items. No longer are you punished for completing quests early in the game!Ĭompletely fixes the leveled item problem Only works for "plain" robes and a select few magical robes like the Archmage's Robes. * Lets you convert between Hooded and Non-Hooded Robes variants at the tanning rack.

Want to get some Leather Strips? Now you can convert Hides and Pelts directly into them, without going through Hide/Pelt -> Leather, Leather -> Leather Strips. * Player will not be able to craft special weapons at the Skyforge unless they have the relevant Smithing perk. Say goodbye to having 6 different recipes for Dwarven Ingots cluttering your menus. * Prevent useless recipes from displaying. You want to craft Thieves Guild gear? Earn it by joining the Thieves Guild! This is an extremely rewarding and satisfying system.Ĭompletely unbugified/removed idosyncracies/add little niceties

Meaning that a Warrior type would have their Smithing list cluttered with Dark Brotherhood gear, Thieves Guild gear, etc. Other crafting mods tend to just add the gear and tie it to crafting perks. This is IMO, the sixiest feature of CCO, and the one I'm most proud of. If you become Thane of Markarth, you will be able to craft Markarth Guard gear. If you join the Companions, you will be able to craft Companions gear. If you choose the Stormcloak's side, you will be able to craft Stormcloak gear instead. For example, you will not be able to craft Imperial gear unless you join the Imperial Legion. * Unable to craft 'faction' Armors unless you are part of the faction. * Player will not be able to smelt ores into ingots without the relevant smithing perks. * Dwemer Scrap now yield sensible amounts of Dwarven Ingots (roughly 1 Dwarven Ingot per 4 pounds of scrap) ** This prevents Iron Dagger/Leather Bracer grinding, but does not 'punish' players by over-correcting. This is on top of other material requirements. Dwarven) require 3 Main Ingots (and sometimes 1 Secondary Ingot). Elven) require 2 Main Ingots (and sometimes 1 Secondary Ingot), while 'Heavy' Daggers (e.g. * More logical recipes that follow similar patterns for similar gear. * Add all missing recipes for gear improvement ** Including recipes for creating 'faction' gear (unlockable via quests) * Add all missing recipes for gear creation add Elven Gilded Boots/Bracers/Helmet/Shield to complete the Elven Gilded set)
